Early Access 1.1 Changelog

Introduction:
'''Welcome to the Baldi’s Basics - Full Deletion Early Access 1.1 changelog! Here you can see all of the changes made in Early Access 1.1 of the mod.'''

'''If you'd like to go into the update completely blind I suggest playing it and discovering the new stuff yourself before reading this changelog as there will be minor spoilers! I also suggest replaying through everything in the mod, even the difficulties, as this update is pretty much a massive overhaul to everything. Experiment! There may be some new things only discoverable by obscure means. ;)'''

Please keep in mind that Early Access 1.1 is not out yet, this is just the current changelog for it.

Adjustments and Additions:

 * Switched to Unity's new input system
 * Added controller support, though it's not fully at the state that I want it to be at yet


 * Made some aspects of gameplay more consistent (E.g you can unlock swinging doors using Principal's Keys, but you could not unlock the swinging doors at the exits/exit of Where's Baldo and Escape Brett, these swinging doors are now boarded up to better signal you cannot get past them).
 * Items now get randomized initially on Where's Baldo and Escape Brett
 * Added a salad vending machine
 * Added lots of achievements
 * Added lots of little Easter eggs that can show up randomly when playing!
 * Lots of internal stuff (file organization, more consistent naming across assets, the use of spritesheets, improved scripts, etc)
 * Overhauled every script in the mod to the best of my ability, including original game scripts
 * Added text-based modding support!


 * PLAYER:
 * Changed the player’s stats
 * Changed a lot of the player's movement code. The player also now has gravity, which will help if you manage to get yourself stuck in the air somehow
 * Stamina will now slowly regenerate over time while you're walking


 * GRAPHICS:
 * Added and changed some art, as well as making art more consistent
 * Posters now overlay on top of walls instead of being part of the wall texture itself. This means that I won't have to create a brick and wooden wall varient of a poster if I'd want to place it on both of those walls
 * Doors, swinging doors, and windows now use masking. Similarly to the change above, this means that I won't have to create multiple wall varients for them
 * Added occlusion culling


 * AUDIO:
 * Started using Unity's audio mixers
 * Added and updated some audio
 * Improved audio volume balancing
 * Improved headphone support
 * Removed doppler effect from all audio


 * MUSIC:
 * Improved and/or extended few songs
 * Gave Playtime a new song
 * Gave the items menu a new song
 * Gave the Hazards menu a new song
 * Added a Stupid difficulty song
 * Improved audio quality of the Help menu song


 * ENVIRONMENT:
 * Added a few new areas (mostly small) to Where's Baldo and Escape Brett's map


 * Better decorated the environments


 * Regular doors now permanently stay open while the player is in the doorway
 * Regular doors now have a visual indicator that they're locked
 * Tenella's Lab doors have a smaller opening range to make it harder to accidentally open them
 * Permanently locked swinging doors have a special indicator (a red glitchy swinging door lock) as well as a special sound when used
 * Added an option for single use vending machines (from Baldi's Basics Plus)
 * Many environment actions now have sounds (doors locking and unlocking, swinging doors unlocking, vending machines, etc.)


 * Tenella's Lab's darkness effect now fades in and out as you enter and leave


 * Added new ambient sounds
 * Added specific ambience points on the maps (ambient sounds now come from behind walls, which makes things a little creepier if you ask me. What lurks beyond..?)
 * Added background ambience that plays at all times while in certain locations, this includes new Tenella's Lab background ambience as well as the old cafeteria background ambience


 * DIFFICULTY SETTINGS:
 * Added a new difficulty, Practice! There aren’t any threats in this difficulty and you’ll be free to learn the map layout and item placements
 * Made more things affected by difficulty settings


 * Brett and hamert no longer make noise on Insane and Stupid difficulty
 * Completely overhauled Stupid difficulty. Featuring less stupidly high character speeds and more wacky and chaotic mechanics!
 * Added music to Stupid difficulty


 * Improved hamert difficulty


 * CHARACTERS:
 * Characters have better AI


 * Rebalanced Baldi's hearing priorities
 * Added the following sounds to Baldi's hearing list:
 * Tenella's Lab doors
 * Purple lockers
 * Tenella teleporting the player


 * Principal of the Thing's detention times are shorter
 * Principal of the Thing no longer always knows where the player is when he's angry at them
 * Principal of the Thing will now stop chasing the player if he sees It's a Bully bullying someone
 * Removed an unused mechanic where if you get detention for 99 seconds Principal of the Thing would attempt to give you a game over. This mechanic was unfinished and I forgot about it, hence its removal. May re-add later
 * Principal of the Thing's detention text is now colored blue, matching his Characters menu icon border and subtitle color


 * Made Playtime’s jumprope minigame more forgiving
 * Made Playtime's audio quality lower and made her voice a bit less glitchy


 * It's a Bully now gets visibly angrier when not giving him an item
 * It's a Bully now takes whatever item you're holding instead of a random item


 * Changed how much Gotta Sweep slows down the player and NPCs


 * Tenella can no longer teleport an NPC within a close distance of the player and vice versa
 * Tenella can now see you (or another character) if they're in her line of sight, and not only if they're within a short distance


 * Brett now keeps his chase speed after losing the player until he has confirmed they are not in the place where he last saw them
 * Brett's hearing ability in Escape Brett has been replaced with the ability to use items. He usually just slams himself into a wall using a BSODA but he can catch you off guard so watch out!
 * Brett's voicelines have lower audio quality and have been shortened down to make them less annoying
 * Brett now has a rare jumpscare easter egg referencing one of my YouTube videos


 * hamert can now only see the player from a limited distance
 * Giving hamert a Bowl of Salad in Escape Brett now reduces his speed so there’s a way to combat his difficulty scaling
 * hamert now appears behind you when he's dragging you
 * hamert's music now changes speed based on how fast he's moving
 * Added another section to hamert's theme
 * Made hamert's theme layered
 * Made hamert eating funnier


 * ITEMS:
 * Slightly changed the way item slots work
 * Added the ability to swap and drop items. You can not use this to farm score in Escape Brett
 * Changed the way the player obtains randomized items, it can now only give you items from a list instead of any item in the mod. This prevents situations where you get an item that's completely useless in the gamemode you're playing, such as getting the Bully Blocker item when It's a Bully can't spawn


 * Swinging Door Locks now last for 30 seconds
 * NPCs can now see through locked swinging doors
 * The Permanent Swinging Door Lock's name has been changed, and has also gotten a unique texture and sound when used
 * You can now use WD-NoSquee on lab doors
 * Buffed the Lunana
 * Given the NPC-TP Device an actual sprite


 * You can now only use 1 pair of Big Ol' Boots at a time
 * Cutting 1st Prize's wires is now stackable
 * Feeding hamert a Bowl of Salad is now stackable
 * Using a payphone is now stackable


 * MATHEMATICAL MAYHEM:
 * Made the gamemode more difficult as a whole
 * Added more codes
 * Added more difficulty stages
 * Math difficulty now starts at 1 instead of 0. This doesn't affect how difficult the gamemode is, it's purely visual
 * Added a new number button for decimal points


 * WHERE'S BALDO
 * Added Arts and Crafters and Brett to Where’s Baldo
 * Given Where's Baldo a new ending and some more content. No spoilers! Unfortunately this means that Where’s Baldo’s secret ending is no longer obtainable
 * Removed the payphone and tape player from Where's Baldo
 * Added more details to Where's Baldo's map
 * Added a few new areas to Where's Baldo's map
 * Added the HURRY UP! text from Mathematical Mayhem
 * Baldo now chases you once time runs out


 * ESCAPE BRETT:
 * Added a completely new character to Escape Brett, Crazy3D
 * Added Gotta Sweep and Arts and Crafters to Escape Brett
 * Added new events
 * Events now happen more frequently (every 30-60 seconds)
 * Rebalanced difficulty


 * Completely remade and overhauled Escape Brett’s map
 * Removed section 2 from Escape Brett's map. I currently don't have plans to re-add it
 * Added a secret room
 * Made the outside area of Escape Brett actually count as an outside area


 * Added Escape Brett achievements


 * USER INTERFACE/HEADS UP DISPLAY:
 * All menu screens (warning screen, main menu, win screen, and game over screen) are now inside a single Unity scene
 * UI pixel size is larger (480x360 instead of 640x480). This does not affect the actual size of the UI
 * Improved lots of text, and fixed some spelling errors


 * Updated health and stamina bars
 * Updated item slots
 * Improved jumpscare graphics
 * Improved jumpscare to game over screen transitions
 * Whenever you get jumpscared the camera now faces towards where you got jumpscared from
 * Made it so the HUD turns invisible when you get jumpscared
 * Timers are now formatted like a real timer instead of being formatted in seconds


 * Removed all intro screens except for the Early Access and warning screen


 * Finished adding the title effect that plays when you enter the title screen for the first time
 * Updated the title screen's exit button to where you can click it twice to instantly close the game


 * Re-added the in-game credits, featuring 3 pages!
 * Added missing items to the items menu (excluding new secret items)
 * Removed the difficulty info screen
 * Updated loading screens


 * Finally added a screen to view achievements!
 * Added an About and Stats menu


 * Added more cursor types
 * Added HUD size options
 * Added a show FPS option
 * Added a show/hide HUD option
 * Added a show held item option
 * Added a skip intro option. Having this enabled skips the early access and warning screen whenever you load the mod
 * Added pets that do nothing but follow you around and make little sounds
 * Added English subtitles. Thinking of maybe trying to add multi-language subtitles later on if it's not too difficult
 * Split the options menu into pages
 * Added a master volume option


 * Updated game over button prompts
 * Made getting a new highscore more satisfying
 * Added new killed by images to the game over screen that give you a hint to what you died from
 * Re-added Classic death images to the game over screen


 * Added more songs to the pause menu
 * Muting a song in the pause menu no longer restarts the song
 * The current song and whether the song has been muted or not now saves between games
 * The restart screen now lets you choose a difficulty (provided the current gamemode is supposed to have one)
 * Added a button prompt for restarting
 * Added an options menu to the pause menu


 * BUG FIXES:
 * Fixed some screen resolution glitches
 * Fixed some hitbox glitches
 * Fixed some glitches with difficulty settings
 * Fixed an oversight where certain sounds weren't affected by audio volume settings
 * Fixed a glitch where pause menu songs would get distorted when the player unmutes them
 * Fixed a glitch where you wouldn’t gain any stamina when on 0 stamina and in an outside section
 * Fixed an event glitch where Escape Brett's night event would show an error message and would persist until another event overrides it
 * Fixed an event glitch where using the NPC-TP Device while Brett was on break in Escape Brett would teleport him into the ground


 * Fixed a glitch where the NPC-TP Device would make characters stuck
 * Fixed Escape Brett's navigation mesh


 * Fixed a glitch where using an NPC-TP Device in Escape Brett while hamert was eating would teleport him into the ground and change his sprite to his mouth opened eating sprite
 * Fixed a glitch that caused hamert to not speed up when starting to drag the player

(A few minor lore changes are listed below. Do not read if you wish to remain completely spoiler free.)


 * LORE:
 * Made it so Baldo is a separate entity from Baldi
 * Changed the science fair mentioned in 1st Prize's poster to be the Science Standoff. This event is annual for Here School and now has mentions in several places