Early Access 1.1 Changelog

Introduction:
'''Welcome to the Baldi’s Basics - Full Deletion Early Access 1.1 changelog! Here you can see all of the changes made in Early Access 1.1 of the mod.'''

'''If you'd like to go into the update completely blind I suggest playing it and discovering the new stuff yourself before reading this changelog as there will be minor spoilers! I also suggest replaying through everything in the mod, even the difficulties, as this update is pretty much a massive overhaul to everything. Experiment! There may be some new things only discoverable by obscure means. ;)'''

Please keep in mind that Early Access 1.1 is not out yet, this is just the current changelog for it.

Graphics:

 * Added and changed some art, as well as making the artstyle more consistent
 * Posters now overlay on top of walls instead of being the wall texture itself. This means that I won't have to create a brick and wooden wall varient of a poster if I'd want to place it on both of those walls
 * Doors, swinging doors, and windows now use masking. Similarly to the change above, this means that I won't have to create multiple wall varients for them
 * Regular doors now have a visual indicator that they're locked
 * Added occlusion culling

Audio:

 * Added and updated some audio
 * Added ambience points
 * Added background ambience, includes Tenella's Lab ambience as well as the old cafeteria ambience
 * Improved audio volume balancing
 * Improved headphone support
 * Started using Unity's audio mixers

Difficulty Settings:

 * Added a new difficulty, Practice! There aren’t any threats in this difficulty and you’ll be free to learn the map layout and item placements
 * Made more things affected by difficulty settings


 * Brett and hamert no longer make noise on Insane and Stupid difficulty
 * Completely overhauled Stupid difficulty. Featuring less stupidly high character speeds and more wacky mechanics!
 * Added music to Stupid difficulty


 * Improved hamert difficulty and added an achievement for it

Player:

 * Switched to Unity's new input system
 * Added controller support, though it's not fully at the state that I want it to be at
 * Changed the player’s stats
 * Remade most of the player's movement code. The player also now has gravity, which will help if you manage to get yourself stuck in the air somehow

General/Other:

 * Items now get randomized initially on Where's Baldo and Escape Brett
 * Added a salad vending machine
 * Added lots more achievements
 * Lots of internal stuff (file organization, more consistent naming across assets, the use of spritesheets, improved scripts, etc)
 * Overhauled every script in the mod to the best of my ability, including original game scripts
 * Added lots of little Easter eggs that can show up randomly when playing!
 * Added text-based modding support!

Characters:

 * Characters have better AI


 * Added the following sounds to Baldi's hearing list:
 * Tenella's Lab doors
 * Purple lockers
 * Tenella teleporting the player
 * Rebalanced Baldi's hearing priorities


 * Principal of the Thing's detention times are shorter
 * Principal of the Thing no longer always knows where the player is when he's angry at them
 * Principal of the Thing will now stop chasing the player if he sees It's a Bully bullying someone
 * Removed an unused mechanic where if you get detention for 99 seconds Principal of the Thing would attempt to give you a game over. This mechanic was unfinished and I forgot about it, hence its removal. May re-add later


 * Made Playtime’s jumprope minigame more forgiving
 * Made Playtime's audio quality lower


 * It's a Bully now gets visibly angrier when not giving him an item
 * It's a Bully now takes whatever item you're holding instead of a random item


 * Gotta Sweep now slows you and other characters down less


 * Tenella can no longer teleport an NPC within a close distance of the player and vice versa
 * Tenella can now see you (or another character) if they're in her line of sight, and not only if they're within a short distance


 * Brett now keeps his chase speed after losing the player until he has confirmed they are not in the place where he last saw them
 * Brett's hearing ability in Escape Brett has been replaced with the ability to use items. He usually just BSODAs himself into a wall but he can catch you off guard so watch out!
 * Brett's voicelines have lower audio quality and have been shortened down to make them less annoying
 * Brett now has a rare jumpscare easter egg referencing one of my videos


 * Giving hamert a Bowl of Salad in Escape Brett now reduces his speed, so there’s a way to combat his difficulty scaling
 * hamert now appears behind you when he's dragging you
 * hamert's music now changes speed based on how fast he's moving
 * Added another section to hamert's theme
 * Made hamert eating funnier

Items:

 * Changed the way item selection works slightly
 * Added the ability to swap and drop items. You can not use this to farm score in Escape Brett
 * Changed the way the player obtains randomized items, now it can only give you items from a list instead of any item in the mod. This prevents situations where you get an item that's completely useless in the gamemode you're playing


 * You can now use WD-NoSquee on lab doors
 * Swinging Door Locks now last for 30 seconds
 * NPCs can now see through locked swinging doors
 * The Permanent Swinging Door Lock's name has been changed, and has also gotten a unique texture and sound when used
 * Buffed the Lunana
 * Given the NPC-TP Device an actual sprite


 * You can now only use 1 pair of Big Ol' Boots at a time
 * Cutting 1st Prize's wires is now stackable
 * Feeding hamert a Bowl of Salad is now stackable
 * Using a payphone is now stackable

Mathematical Mayhem:

 * Made the gamemode more difficult as a whole
 * Added more codes
 * Added more difficulty stages
 * Math difficulty now starts at 1 instead of 0. This doesn't affect how difficult the gamemode is, it's purely visual
 * Added a new number button for decimal points

Where's Baldo:

 * Added Arts and Crafters and Brett to Where’s Baldo
 * Given Where's Baldo a new ending and some more content. No spoilers! Unfortunately this means that Where’s Baldo’s secret ending is no longer obtainable
 * Added more details to Where's Baldo's map
 * Added a few new areas to Where's Baldo's map
 * Added the HURRY UP! text from Mathematical Mayhem
 * Baldo now chases you once time runs out

Escape Brett:

 * Added a completely new character to Escape Brett, Crazy3D
 * Added Gotta Sweep and Arts and Crafters to Escape Brett
 * Added new events
 * Events now happen more frequently (every 30-60 seconds)
 * Rebalanced difficulty


 * Completely remade and overhauled Escape Brett’s map
 * Removed section 2 from Escape Brett's map. I currently don't have plans to re-add it
 * Added a secret room
 * Added Escape Brett achievements

UI:

 * UI pixel size is larger (480x360 instead of 640x480). This does not affect the actual size of the UI
 * Re-added the credits menu, featuring 3 pages! If you're a YouTuber who played Baldi's Basics - Full Deletion you might wanna look on the 3rd page ;)
 * Removed the difficulty info screen
 * Added and updated some loading screens
 * Added missing items to the items menu (excluding new secret items)
 * Updated the exit button to where you can click it twice to instantly close the game


 * Timers are now formatted like an actual timer instead of being formatted in seconds


 * Improved jumpscare graphics
 * Improved jumpscare to game over screen transitions
 * Whenever you get jumpscared the camera now faces towards where you got jumpscared from
 * Made it so the HUD turns invisible when you get jumpscared


 * All menu screens (warning screen, main menu, win screen, and game over screen) are now inside a single Unity scene
 * Removed all intro screens except for the Early Access and warning screen
 * Finished adding the title effect that plays when you enter the title screen for the first time.
 * finally added a screen to view achievements! :D
 * Added an about and stats menu
 * Updated lots of text


 * Added more cursor types
 * Added HUD size options
 * Added a show FPS option
 * Added a show/hide HUD option
 * Added a show held item option
 * Added a skip intro option. Having this enabled skips the early access and warning screen whenever you load the mod
 * Added pets that do nothing but follow you around and emit little sounds
 * Added English subtitles for no reason whatsoever except for fun. May add multi-language subtitles later on
 * Split the options menu into pages
 * Added a master volume option


 * Updated game over button prompts
 * Re-added death images to the game over screen
 * Added new killed by images to the game over screen that give you a hint to what you died from


 * Added more songs to the pause menu
 * Muting a song in the pause menu no longer restarts the song
 * The current song and whether the song has been muted or not now saves between games
 * The restart screen now lets you choose a difficulty (provided the current gamemode is supposed to have one)
 * Added a button prompt for restarting
 * Added an options menu to the pause menu

Bug Fixes:

 * Fixed some hitbox bugs
 * Fixed some bugs with difficulty settings
 * Fixed a problem where certain sounds weren't affected by audio volume settings
 * Fixed a bug which caused pause menu songs to be louder when the player unmutes them
 * Fixed a bug where you wouldn’t gain any stamina when on 0 stamina and outside
 * Fixed event bugs in Escape Brett
 * Fixed a bug where the NPC-TP Device would make characters stuck
 * Fixed Escape Brett's navigation mesh
 * Fixed a bug that caused hamert to not speed up when starting to drag the player