Early Access 1.1 Changelog

Introduction:
'''Welcome to the Baldi’s Basics - Full Deletion Early Access 1.1 changelog! Here you can see all of the changes made in Early Access 1.1 of the mod. Before reading this changelog, I suggest playing this new version and discovering the new stuff yourself!'''

Please keep in mind that Early Access 1.1 is not out yet, this is just the current changelog for it.

General:

 * Added and changed some art, as well as making the art and artstyle more consistent.
 * Made certain animations choppier.
 * Posters now overlay on top of walls instead of being the wall texture itself. This means that I won't have to create a brick and wooden wall varient of a poster if I'd want to place it on brick and wooden walls.
 * Doors, swinging doors, and windows now use masking. Similarly to the change above, this means that I won't have to create multiple wall varients for them. Currently there's a bug where things on the other side (it's most obvious for windows) sometimes clip through the masks despite them being on the other side, though I will try fixing this bug in a future update.
 * Added and changed/re-recorded some audio, as well as making audio volume balancing better.
 * Added better headphone support for audio. Now most songs and sounds that have an echo-ey effect are Stereo instead of Mono. The only exception to this is when the sounds only exist in 3D space because it converts them to Mono anyway.
 * Added a new difficulty, Practice! There aren’t any threats in this difficulty and you’ll be able to learn the map layout and item placements.
 * Stupid difficulty now has music to make it more intense.
 * Made more things affected by difficulty settings.
 * Changed the player’s stats.
 * Added the ability to swap and drop items.
 * Updated some maps.
 * Started using Unity's audio mixers.
 * Lots of internal stuff.

Characters:

 * Baldi can now hear lab doors being opened.
 * Made Brett keep his chase speed after losing the player until he has confirmed they are not in the place where he last saw them.
 * Tenella can no longer teleport an NPC within a close distance of the player and vice versa.
 * It's a Bully now gets visibly angrier when not giving him an item.
 * It's a Bully now takes whatever you're holding instead of a random item.
 * Gotta Sweep now slows you and other characters down less, like in Baldi’s Basics Plus.
 * Made Playtime’s jumprope more forgiving as it was brutally hard in Early Access 1.0. I don't know why it was so fast in that version.
 * Made Brett's audio quality lower.
 * In addition to this, I've shortened a lot of his voicelines down to make them less annoying. Though of course, Brett still talks too much and is annoying anyways.
 * Made Playtime's audio quality lower.
 * hamert now appears behind you when he's dragging you.
 * hamert's music now changes speed/pitch based on how fast he wants to go. (E.g, when hamert walks his music will be as normal, when he's chasing you it'll be slightly faster, and when he's dragging you it'll be even faster. This also has a cool side effect where his music has a slow down effect whenever he stops moving.)

Items:

 * You can now use WD-NoSquee on lab doors.
 * Swinging Door Locks now last for 30 seconds like in Baldi's Basics Plus.
 * The Permanent Swinging Door Lock's name has changed, and has also gotten a unique sound when locking a swinging door.
 * Changed the way the player obtains randomized items, now it can only give you items from a list of predetermined items instead of any item in the mod. This prevents situations where you get an item that's completely useless in the gamemode you're playing.
 * Made the Lunana's speedup slightly higher.
 * Added a gradient to the Lunana's sprite.
 * Redid the NPC-TP Device sprite as well as the blast it creates.
 * You can now only use 1 pair of Big Ol' Boots at a time.
 * Cutting 1st Prize's wires is now stackable.
 * Using a payphone is now stackable.
 * Item selection now works like Baldi's Basics Plus.

Mathematical Mayhem:

 * The leave button is gone and you can now pause the game!
 * Math difficulty now starts at 1 instead of 0.
 * Added more difficulty stages.
 * Added a new number button for periods.

Where's Baldo:

 * Added Arts and Crafters and Brett to Where’s Baldo.
 * Removed Where’s Baldo’s finale. (May re-add later but it will definitely be different.) Unfortunately this means that Where’s Baldo’s secret ending is no longer obtainable, I’ll try to make it obtainable in the next update, or in this one if I come up with a good way to reimplement it before then.
 * Baldo now chases after you once time runs out.

Escape Brett:

 * Added a completely new character to Escape Brett, Crazy3D.
 * Added Gotta Sweep and Arts and Crafters to Escape Brett, though their difficulties do not increase over time since there’s no way to combat it.
 * Made Brett be able to use items against you in Escape Brett, he can currently only shoot a BSODA at you, lock swinging doors with the Swinging Door Lock, and gain a temporary boost of speed with the Lunana, but I plan on adding more items he can use later on.
 * Giving hamert the Bowl of Salad item in Escape Brett now reduces his speed, so now there’s a way to combat his difficulty scaling.
 * Completely remade Escape Brett’s map. Now it’s easier for me to manage and it has more vending machines, more decorations, and even some new rooms and hallways to explore!
 * Removed section 2 of Escape Brett's map. I currently do not have plans to re-add it but maybe I’ll re-add it in a future update.
 * Made Escape Brett's difficulty increase rate higher since before it took 10+ minutes for the characters to be reasonably difficult to avoid.
 * To balance this out, picking up an item now slows Brett down a bit more than usual.

UI:

 * Added and changed some menus.
 * Improved the pause menu a LOT.
 * Improved the graphics.
 * Added more songs.
 * Added the options menu.
 * Added an improved restart screen, featuring a newly added choose a difficulty setting for modes that have difficulty settings. (Yes, there was a restart screen in Early Access 1.0 that you could access by pressing R, though there was no text displaying the button prompt).
 * Made it possible to switch songs while muted.
 * Made it so songs no longer restart when unmuted.
 * Added pets, hud size options, an option to disable the heads up display so it's easier to take screenshots, and a show the item you're holding in your hand option.
 * Re-added the credits menu, featuring 3 pages! If you're a YouTuber who played Baldi's Basics - Full Deletion you might wanna look on the 3rd page. ;)
 * Added another page to the options menu for visuals, all visual related options are on that page now.
 * Removed the difficulty info screen. (Will most likely get re-added when I feel like all of the info would be final.)
 * Made it so the hud turns invisible when you get jumpscared.
 * Changed some character and item descriptions.
 * Made the game over screen's input prompts work accordingly to how they would be expected to work.
 * Yes takes you back to the gamemode you were just playing instead of taking you to the menu, no takes you to the main menu instead of quitting the game, and there's even a new quit prompt which, well, quits the game.
 * Re-added death images to the game over screen.
 * Added and changed some loading screens.
 * Updated the exit button to where you can click it twice to instantly exit the game.

Fixes:

 * Fixed a problem where certain sounds weren't effected by audio volume settings.
 * Fixed a bug where audio volume wasn't applied for the first frame upon loading the sound for the first time. I think the reason why this is now fixed is because I switched to using audio mixers.
 * Fixed a bug that caused Principal's Keys to not unlock locked swinging doors.
 * Fixed a bug which caused the pause menu songs to be louder when the player unmutes them.
 * Removed an unused mechanic where if you get detention for 99 seconds Principal of the Thing would give you a game over. This mechanic was unfinished and I forgot about it, hence its removal. May re-add later.
 * Fixed a bug where you won’t gain any stamina when on 0 stamina and outside.
 * Fixed the lights out/darkness/night event in Escape Brett.
 * Fixed issues with the NPC-TP device making characters stuck and Escape Brett’s Navigation Mesh.
 * Fixed a bug with hamert that caused him to not speed up initially when dragging the player.