Difficulty Menu

General:
The Difficulty Menu is a menu that you are taken to before starting some gamemodes in Baldi's Basics - Full Deletion. It features 7 difficulty settings for you to play on that all adjust the way the game works.

Difficulties:
Practice: This difficulty disables pretty much any hazard that may be in the gamemode. Other than that, it's just Normal difficulty. (Introduced in Early Access 1.1).

Easy: This difficulty is the same thing as Normal, just with less speed on the characters, more time if there's a timer, and other things like that.

Normal: The normal and recommended experience.

Hard: This difficulty is the same thing as Normal, just with more speed on the characters, less time if there's a timer, and other things like that.

Insane: Same thing as Hard, just even more difficulty.

Stupid: This difficulty is exactly what it sounds like. Not only do things still get more difficult, but there are also other annoying things added, like not being able to pick up items. But alas, 'tis but a joke difficulty.

hamert :): This difficulty is also a joke difficulty. This difficulty is the same as Normal for the most part except that hamerts will begin spawning at increasingly fast rates until the game closes itself. It's pretty much a better version of a very strict timer. The first hamert will spawn 15 seconds into the game.

Trivia:
Practice difficulty was suggested by a friend of mine, Carl.

hamert :) difficulty's name was inspired by hamert's Test which was a difficulty idea suggested by another friend of mine, Wao.

Eddsworld difficulty was suggested by another friend of mine, Tord, but it's scrapped now.