Taken Images

Introduction:
There are a few images that were taken from online that appear edited in Baldi's Basics - Full Deletion, this page is for listing all of them (not including poster submissions and things like that). To see the original images, please click on the header of the image you'd want to see. Please note that the result of trying to recreate the edited images may be different if you're using a program other than Paint.NET, which is what Feulfire had used.

Tenella's Sprite:
Tenella's sprite is from Google, found by searching "hamster transparent" in images. To get Tenella's sprite that's used in-game you must quantize it with 10 colors and 0 dithering, and then scribble some glasses on.

hamert's Sprites (Early Access 1.1+):
hamert's sprites are from a GIF of a hamster yawning. To get hamert's default sprite you must take a screenshot of the GIF near the end as the hamster's closing its mouth, crop it out and downscale it so it fits a 128x128 canvas with the nearest neighbor downscale method, dither it in Paint.NET with 50 colors, 8 dithering, and 255 alpha cutoff, and make 5 new layers under the edited image, all containing the image but with an added gaussian blur effect set to 1, then add text above his head that says "hamert" with the font set to Comic Sans MS and the font size set to 16. The process is largely the same for hamert's other sprites.

Tree Sprite:
The tree sprite is from Google, found by searching "tree transparent" in images. To get the tree's sprite that's used in-game you must downscale the image so it fits a 256x256 canvas with the nearest neighbor downscale method, and quantize it with around 10 colors, 8 dithering, and 128 alpha cutoff.

Wood Texture (W.I.P):
The wood texture is from Google, found by searching "wood floor" in images. To get the wood texture that's used in-game you must downscale the image so it fits a 128x128 canvas with the nearest neighbor downscale method, copy and paste segments so it tiles correctly, increase the saturation and make it more of a reddish color, and quantize it with 5 colors and 8 dithering.

Sink Sprite:
The sink (Early Access 1.1+) sprite is from Google, found by searching "sink transparent" in images. To get the sink sprite that's used in-game you must downscale the image so it fits a 128x128 canvas with the nearest neighbor downscale method, remove the background by using the magic wand tool, and quantize it with 17 colors, 8 dithering, and 128 alpha cutoff.

Options Menu Gear Overlay:
The options menu gear overlay (Early Access 1.1+) is from Google, found by searching "gear transparent" in images. To the the texture that's used in-game you must downscale the image where it's relatively small on a 480x360 canvas, copy paste it around the edges of the texture, and then quantize it with 10 colors 8 dithering, and 128 alpha cutoff.