Early Access 1.1 Changelog

Introduction:
'''Welcome to the Baldi’s Basics - Full Deletion Early Access 1.1 changelog! Here you can see all of the changes made in Early Access 1.1 of the mod. Before reading this changelog, I suggest playing this new version and discovering the new stuff yourself as there will be minor spoilers!'''

Please keep in mind that Early Access 1.1 is not out yet, this is just the current changelog for it.

General:

 * Added and changed some art, as well as making the art and artstyle more consistent.
 * Added occlusion culling.
 * Added and changed/re-recorded some audio, as well as making audio volume balancing better.
 * Added better headphone support.
 * Switched to Unity's new input system.
 * Added controller support.
 * Started using Unity's audio mixers.
 * Posters now overlay on top of walls instead of being the wall texture itself. This means that I won't have to create a brick and wooden wall varient of a poster if I'd want to place it on both of those walls.
 * Doors, swinging doors, and windows now use masking. Similarly to the change above, this means that I won't have to create multiple wall varients for them. Currently there's a bug where things on the other side (it's most obvious for window masks) sometimes clip through the masks despite them being on the other side, though I will try fixing this bug in a future update.
 * Added the ability to swap and drop items. You can not farm score in Escape Brett by abusing this function.
 * Added a new difficulty, Practice! There aren’t any threats in this difficulty and you’ll be able to learn the map layout and item placements.
 * Made more things affected by difficulty settings.
 * Stupid difficulty now has music to make it more intense.
 * Improved hamert difficulty.
 * Changed the player’s stats.
 * Added a salad vending machine.
 * Added more achievements.
 * Added English subtitles despite them not being needed. Why did I do this you may ask? I don't know, but it was fun to do (mostly).
 * Lots of internal stuff (file organization, more consistent naming across assets, the use of spritesheets, improved scripts, etc).

Characters:

 * Better NPC AI.
 * Baldi can hear lab doors being opened.
 * Principal of the Thing's detention times are shorter.
 * Removed an unused mechanic where if you get detention for 99 seconds Principal of the Thing would give you a game over. This mechanic was unfinished and I forgot about it, hence its removal. May re-add later.
 * Brett keeps his chase speed after losing the player until he has confirmed they are not in the place where he last saw them.
 * Brett's hearing ability has been replaced with the ability to use items.
 * Giving hamert the Bowl of Salad item in Escape Brett now reduces his speed, so now there’s a way to combat his difficulty scaling.
 * Tenella can no longer teleport an NPC within a close distance of the player and vice versa.
 * Tenella can now see you (or another character) if they're in her line of sight, and not only if they're within a short distance.
 * It's a Bully now gets visibly angrier when not giving him an item.
 * It's a Bully now takes whatever you're holding instead of a random item.
 * Gotta Sweep now slows you and other characters down less.
 * Made Playtime’s jumprope more forgiving as it was brutally hard in Early Access 1.0. I don't know why it was so hard in that version but it was.
 * Changed Brett voicelines so their audio quality is lower.
 * In addition to this, I've shortened a lot of his voicelines down to make them less annoying. Though of course, Brett still talks too much and is annoying anyways.
 * Made Playtime's audio quality lower.
 * hamert now appears behind you when he's dragging you.
 * hamert's music now changes speed/pitch based on how fast he wants to go. (E.g, when hamert walks his music will be as normal, when he's chasing you it'll be slightly faster, and when he's dragging you it'll be even faster. This also has a cool side effect where his music has a slow down effect whenever he stops moving.)

Items:

 * You can now use WD-NoSquee on lab doors.
 * Swinging Door Locks now last for 30 seconds like in Baldi's Basics Plus.
 * NPCs can now see through locked swinging doors.
 * The Permanent Swinging Door Lock/Swinging Door Lock (1)'s name has changed, and has also gotten a unique sound when locking a swinging door.
 * Changed the way the player obtains randomized items, now it can only give you items from a list of predetermined items instead of any item in the mod. This prevents situations where you get an item that's completely useless in the gamemode you're playing.
 * Made the Lunana's speedup slightly higher.
 * Added a gradient to the Lunana's sprite.
 * Redid the NPC-TP Device sprite as well as the blast it creates.
 * You can now only use 1 pair of Big Ol' Boots at a time.
 * Feeding hamert a Bowl of Salad is now stackable and it slows him down slightly.
 * Cutting 1st Prize's wires is now stackable.
 * Using a payphone is now stackable.
 * Item selection now works like Baldi's Basics Plus.

Mathematical Mayhem:

 * Made the gamemode more difficult as a whole.
 * Added more codes.
 * Added more difficulty stages.
 * Math difficulty now starts at 1 instead of 0.
 * Added a new number button for periods.

Where's Baldo:

 * Added Arts and Crafters and Brett to Where’s Baldo.
 * Given Where's Baldo a new ending and some more content. No spoilers! Unfortunately this means that Where’s Baldo’s secret ending is no longer obtainable, but I’ll try to make it obtainable in the next update, or in this one if I come up with a good way to re-implement it before then.
 * Added more details to Where's Baldo's map.
 * Added a new area to Where's Baldo's map.
 * Baldo now chases you once time runs out.

Escape Brett:

 * Added a completely new character to Escape Brett, Crazy3D.
 * Added Gotta Sweep and Arts and Crafters to Escape Brett, though their difficulties do not increase over time since there’s no way to combat it.
 * Remade Escape Brett’s map. It’s now easier for me to manage and it has more vending machines, more decorations, and even some new rooms to explore!
 * Added some secrets.
 * Removed section 2 of Escape Brett's map. I currently do not have plans to re-add it.
 * Sped up Escape Brett's difficulty increase rate since it had taken too long for the characters to be reasonably difficult to avoid when picking up items.
 * To balance this out, picking up an item now slows Brett down a bit more than usual.

UI (User Interface):

 * UI pixel size is larger (480x360 instead of 640x480). This does not effect the actual size of the UI.
 * Finished adding the title effect that plays when you enter the title screen for the first time.
 * Added a screen to view achievements! :D
 * Timers are now formatted like an actual timer instead of being formatted in seconds.
 * Removed all intro screens except for the Early Access and warning screen.
 * Whenever you get jumpscared the camera now faces towards the jumpscare source.
 * Improved the pause menu a LOT.
 * Added more options and more cursor types to the options menu.
 * Added pages to the options menu.
 * Re-added the credits menu, featuring 3 pages! If you're a YouTuber who played Baldi's Basics - Full Deletion you might wanna look on the 3rd page. ;)
 * Removed the difficulty info screen. It'll most likely be re-added in a future update.
 * Made it so the hud turns invisible when you get jumpscared.
 * Changed most text.
 * Made the game over screen's input prompts work accordingly to how they would be expected to work.
 * Re-added death images to the game over screen. Yes, this includes the 99 death screen.
 * Added and changed some loading screens.
 * Added missing items to items menu.
 * Updated the exit button to where you can click it twice to instantly exit the game.
 * All menu UI is now stored in one Unity scene.

Fixes:

 * Fixed a problem where certain sounds weren't effected by audio volume settings.
 * Fixed a bug where audio volume wasn't applied for the first frame upon loading the sound for the first time.
 * Fixed a bug that caused Principal's Keys to not unlock locked swinging doors.
 * Fixed a bug which caused the pause menu songs to be louder when the player unmutes them.
 * Fixed a bug where you wouldn’t gain any stamina when on 0 stamina and outside.
 * Fixed event bugs in Escape Brett.
 * Fixed issues with the NPC-TP device making characters stuck.
 * Fixed Escape Brett's navigation mesh.
 * Fixed a bug that caused hamert to not speed up when initially dragging the player.